![]() ![]() ![]() It’s worth wandering around in the dark anyway, just to see how the world changes. Grinding to raise levels is easier now, thanks to a day and night system, where stronger monsters emerge at night. Encounters feel better balanced, with a tense rhythm of smart choices timed right, and they don’t outstay their welcome. One of these new improvements is each character’s Latent Power, an ability that augments their other skills in powerful ways. While the structure is unchanged, Square Enix made some welcome tweaks to most job classes, including a few new abilities that alter the flow of battle and manage to make combat feel fresh. Allies can save boost points and spend them to increase their attack power, and you can mix and match secondary job classes to create powerful hybrid warriors. Enemies have weaknesses that, when exploited, reduce their shield points until they break and enter a stunned state. You can commit robbery with violence against an entire city and face no consequences, among other things, which gives the impression of an RPG playground instead of a living world.Ĭombat basics also remain the same, though that’s no bad thing. The characters are deeper, but their actions outside battle are still at odds with the world. The evil facing Ochette, the happy hunter, is an ancient force that threatens to destroy the world – but also deep-rooted racism against her people. Osvald’s is your usual tale of revenge, for example, but he’s so broken inside that he rarely speaks except in internal monologues. A series of improvements, including refined storytelling and more complex characters, make Octopath II feel deeper and more exciting, like the fulfillment of what the original game tried to achieve.Įven narrative setup that should be trite have enough nuance to keep them interesting and the characters relatable. You pick one of eight adventurers to start with, collect the remaining seven as you go along, and eventually see how their stories connect, albeit somewhat loosely. On the surface, Octopath Traveler II seems like a clone of the original. The feat is even more remarkable, considering Octopath II’s most significant changes are small and subtle. Despite being rooted in modern design with a host of conveniences, it effortlessly captures the spirit, style, and sense of adventure of the best RPGs from the SNES era, while still innovating and showing there’s life in turn-based battles yet. Over time, if you Steal/Allure everybody you see, you will acquire hundreds upon hundreds of these items.In an age where remakes and retro-inspired projects try recreating what classic games of old felt like, Octopath Traveler II accomplishes something impressive. Octopath Traveler 2 has tons of items that exist simply to be sold they'll always be designated as 'fetches an price'. Be sure to check everybody out with 'Hire' when you hit a new city to find the fellow(s) with the best impact on your sold wares. Not every merchant NPC is obviously so, either. (The other kind will give you discounts when purchasing, which is still quite nifty, and well worth seeking out in their own right.) The ones we're looking for are merchants, specifically those that affect the amount of leaves you'll earn when selling items. You see, there are various archetypes of NPC you'll encounter in towns and abroad some are warriors, some are homemakers, and so forth. Partitio's 'Hire' Path Action is invaluable. And probably the number one reason for this guide, seeing as we suspect plenty of players will pass by the golden opportunity to make it rain some serious leaves - at first, we sure did. ![]()
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