The ones that are pirating out of convenience or necessity. Instead of winning those people over, win over the other ones. There are pirates that just won't pay for anything and will pirate everything, but guess what? They're going to find a way to do that no matter what anyone does. People still wanted to support the show, they just didn't want a cable package. They later started offering HBO Go and streaming capabilities, but the damage was sort of already done.īut with that, Game of Thrones merchandise sold like hotcakes. Game of Thrones was one of the most pirated shows (when it was still airing and when it was good), because HBO is garbage and at the time had no way to let people watch it as it aired without an expensive cable bundle that doesn't make sense for most people. I don't pirate, but I agree that it is looked at incorrectly often. Think Diablo 3 and Sim City (the shit reboot) launches where people who bought the game couldn't actually play it because of server issues. I agree with you, but Gabe's argument is pointed directly at publishers like EA and Blizzard that have included aggressive anti-piracy DRM on their games that has negatively impacted them. If it were really true that you wouldn't buy it anyway, then improving the service shouldn't have cut piracy so much. Plus the above discussion on "Piracy is a service problem" sort of puts the lie to a "I wouldn't buy it anyway" argument, as a whole (if not in every individual case, obviously). I don't think if piracy went away all the gamers pirating games would leave the hobby and take up crocheting. (It's not so easy to really entertain a counterfactual situation.)Īnd maybe they wouldn't buy that specific game - I certainly don't think there's a 1-to-1 ratio of piracy to lost sales - but they'd buy something. It was cheap, it was a good game, that they clearly had enough interesting in to pirate.Ĭertainly some percentage wouldn't pirate, but when people are justifying piracy by saying "I wouldn't buy it anyway" they are both incentivized to underestimate their willingness to buy the game and at some level are answering based on their current feelings and habits which are shaped by the fact that piracy is an option. (And they do claim to have accounted for the dynamic IP stuff that networks often do - but it is only a rough estimate)īut somewhat more pressing, how many of those people would have even bought it if piracy simply didn't exist? Where exactly does this number come from?Ĭomparing the number of unique IPs recording scores to their scoreboard to the number of total sales. r/tabletopgamedesign - Designer's subreddit.r/boardgameexchange - selling/buying/trading games.Game of the Week Calendar Related Sites & Subreddits The simplest use is to bold game names in your comment and add " /u/r2d8 getinfo" at the end of the post, but this post/sub has other features identified. You'll see people using bold to highlight games, that gives the opportunity to interact with /u/r2d8, a bot that can be used to grab data from BGG on games included in a post. Please see the Rules-page for a full list of the rules. Join our community! Come discuss games like Codenames, Arkham Horror, Terra Mystica, and all your other favorite games! Rules Welcome to /r/boardgames! The #1 reddit source for news, information, and discussion about modern board games. Join us on IRC or via your preferred IRC platform via libera.chat #boardgames. If you're looking to schedule an AMA, set-up a live event post, or collaborate with us in any way, reach out via modmail! New user on the sub? Please make sure you read our rules below and check out our Contribution Guides since we have additional rules regarding specific topics. Flair icons are BoardGameGeek microbadges and are used with permission.
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