![]() ![]() I have just changed from a 5900x to a 5800X3D today purely because all i do is game and wanted to help with them 1% lows but anyway i havent tested csgo yet but when i had my 5900x i was getting similar to what you have and i have a 3090ti, my friend has a 5600x with 2060 and he was getting the same, another friend had a intel i5 10400f and 3070ti and he did not get it, i wonder if this issue is related to amd in someway either a driver conflict somewhere or chipset drivers, i also get this once as a system wide stutter after i turn on the pc for example if i open steam and keep move the mouse in a circle whilst its opening i get this type of lag but only once or if the pc has been idle for like half an hour it will do it again once i posted asking a while ago and no one seemed to know the answer so i now have just learnt to live with it very annoying to say the least but unfortunately it seems like theres nothing we can do, some people are effected and some people arent i sat for days and days thinking and trying different things and to no avail. Also had to run in exclusive full screen mode, trying to get windowed gsync to work was really messy, a massive stutter fest. Note game it self is only 30fps target out of the box so I believe I am relying on that frame duplication thingy for low frame rates. So behaviour was actually worse than normal vsync. I then tinkered with gsync (gsync compatible version), I set the max framerate slightly below normal framerate, I see the monitor changes from 60hz to 56hz, but then I still get stutters from frametime jitter, (game is notorious for it), I even then start seeing tearing as well, it seems in this game when I enable gsync for it, it is able to use a non standard refresh rate, but then not able to adapt after game launch, so if it cant stay in correct timings for 56hz it then has tearing/stutters. ![]() Windows seems to at least on my rig to want to dump everything on to core 0, so I also set in process hacker to disables logical cores 0,1 from use by the game. ![]() I then set interrupts to be able to use every core for both GPU and NVME, and those stutters vanished. I finally managed to find a way to remove 90% of stutters in Tales of Zestiria on my rig, seems was caused by some kind of interrupt starvation, Whenever there was i/o activity for background windows stuff, game would stutter, even with it on a different drive to what the game is on. I made a break through on my own stuttering mission, but also hit a new problem which I was considering making a thread on. ![]()
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